MGD
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// Tracking, Animation, Shatter Simulation, Composting
I was in charge of comping Ice onto the cap keg in the background as well as figuring out a way to shatter a pint of glass in 3D. We ended up using Rayfire which worked out pretty well. We also used Fusion for composting. Below are a couple of breakdowns from shots I worked on including the CG shatter and how that progressed during the job.
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The bottom link is a quick sequence of stills that show how ice was added to the cap keg in the backgrounds.
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